And when I say everything, I mean everything. Unlike the original version of Superhot, where you can only ever have one weapon or object at a time, Superhot VR has double wielding for everything you can pick up. I think you already know where this is going. It’s also exhilarating to just watch the bullets crystallize right in front of your face as you block them, but I wouldn’t recommend that, as it’s easy to get distracted that way. Not only that, but it can save your life if you’re under heavy fire and all you have is an empty gun. Using the same shuriken you just blocked constant machine gun fire with to slice an enemy’s head off is unbelievably satisfying. Any normal weapon (from guns to knives to shurikens) can be used to block bullets, which is absolutely crazy. It makes Superhot feel more like Superhot, even if you didn’t think that was possible. You can even steal the gun from someone who is about to shoot you from half a meter away and shoot them with it. However, you can still make like Neo and dodge bullets in slow motion, and in fact, if you move your body out of the way slowly, dodging shotgun fire feels like the most action-packed level of Wipeout ever, because the bullets are moving at the same speed as you. Instead, you’re technically stuck to one spot. You don’t have a controller with a joystick to move around. Now this may seem a stupid tip, as it’s basically the premise of Superhot, but don’t forget that this isn’t ordinary Superhot. So, after I struggled with some of the levels, not realizing the full potential of Superhot VR, I noticed some mechanics and tips that would’ve helped me a lot for some of the earlier levels. In fact, it makes it feel even more like what they promised for the original game (and already delivered on, for the most part). In fact, there are things that you can do in the VR version that are completely impossible in the original, and make the game so much better. Not only are the levels different, but some of the gameplay feels very different, too. When it finally did release, however, I made the mistake of thinking it would be exactly the same (or at least very similar) to the original game. After waiting for ages for the original Superhot release, the thought of Superhot VR was almost forgotten about.
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