They can willingly choose to share a thought, even from a distance, and can willingly close themselves off, something they can't do with their pack mates. In addition to the regular telepathic link with other wolves, Alphas can share their thoughts with Alphas from other packs, though in this case communication is far from indiscriminate. Same as them, he's sensitive to vampire venom, which is fatal to shape-shifters. The Alpha is no different from other wolves with respect of slowed-down aging while phasing, rapid healing, enhanced senses, telepathy, and physical strength. The chosen mid-level leaders can also select their own second and third to assist them, allowing a finely tuned organization of the pack. Both are then subsequently given the responsibility to lead the packs if the Alpha is unable to. The Alpha wolf can choose his most trusted companions to become his second, also known as Beta, and third. The Alpha is the highest-ranking member of a shape-shifter's wolf pack and its leader.Īs the leader, the Alpha holds absolute control over his pack members, allowing the whole pack to act as a single unit in fights, emergencies and when otherwise needful, eliminating any delay between an order and its execution.Īfter he rises to Alpha status, Jacob mentions feeling paternal towards the other wolves in his pack, as if he should put himself between them and an eventual danger. Gear: Day Watch Uniform, Identification Papers, Tactical Vest.īack to Main Page → 3." No one could refuse the Alpha." ―Jacob Black Skill Selection: Pick a number of skills equal to 9 + Int modifier. Human Twilight Werewolf Starting Package His teeth remain relatively the same size as a normal wolf's. A wolf's claws grow in size and become jagged, built for tearing flesh. He also gains an additional attack in the form of a bite attack, which deals 1d4 + 1.5 x Strength mod regardless of level. Natural Attacks: While in his Wolf form, the Wolf's natural attacks deal the amount indicated above + his strength modifier. He can stay in his form up to 3 rounds + His new Constitution Modifier. While in this form, he gains a +4 bonus to Strength, Dexterity, and Constitution. While in this form, his weapons and armor are absorbed into his body. Shift: A Werewolf may use a Move Action to shift into his Wolf Form. See Step into the Gloom (3.5e Sourcebook)/The Night, the Day, and the Twilight The Twilight ( Su): Twilight Werewolves have the ability to see into, and enter, the Twilight. Weapon and Armor Proficiency: The Twilight Werewolf is proficient with all Simple Weapons, Light Armor, medium armor and three Archaic Weapons. Finally, Wisdom allows them to stay in the Twilight Longer.Īction Points: 6 + 1/2 Character Level (Rounded Down) per level.Ĭlass Skills ( Skill Points::5 + Int modifier per level, ×4 at 1st level)Īll skills are class skills to a Night Watch Character.Īll of the following are class features of the Twilight Werewolves. Dexterity allows them to avoid attacks, Constitution allows them to take more hits and resist the pull of the Twilight. While in the Twilight, they become stealthy assassins much like their vampire brethren.Ībilities: Strength, Dexterity, Constitution, and Wisdom are important to the Werewolf. Werewolves are powerful warriors in their own right, but when they shift into their wolf forms they become even stronger and faster than any magician using spells. Although they will never attain the Twilight Mastery that vampires Enjoy, they can still comfortably exist in almost any level of the Twilight, and no Magician ever expects a set of fangs in their throat. Due to their natural hardiness, the Twilight seems less taxing upon them. While often seen as one of the weakest of the Dark Others due to their lack of magical prowess, werewolves are unmatched in physical prowess. This class is NOT suggested for Non-Night Watch campaigns, due to it's powerful abilities. This is a Character Class for Step into the Gloom - Nightwatch (3.5e Sourcebook) 1.1.2 Human Twilight Werewolf Starting Package.
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